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Art Production and Management

Intro to Art Production and Management

Students will learn the fundamentals of how to manage a creative team of artists by utilizing an artistic pipeline; best practices for developing their own organizational workflows for project scope, budgeting/costs, and executables utilizing industry standard software and strategies.

TheGGAcademy
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Sign up now to be notified when this class is available.

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Class Starts: TBA (see FAQ page for details)

Gold Tier: Students Max (TBA) with critique and feedback from Stephen 

(Does not apply to workshops): First is class free (must sign up). All class are first come serve basis. Once the class fills up free option will no longer be available. See details: Link

Class will be hosted on Zoom. Please download app before 1st day of class. Mic is required for critiques, webcam encourage, not required (nobody want to speak to a blank screen)

Shared Google Drive Folder for Student Feedback

Demos will be in Adobe Photoshop. Students are free to choose their own media such as Procreate or traditional media.

Software covered: 

  • Open to all skill level

  • Please note this is class is lecture heavy. You will received a lot of information. 

  • Expect 3-5 hours of homework per week with this class. 

  • Live feedback

Course Overview

In this course, students will understand the principles and practices of managing a creative team of artists. Emphasis will be placed on utilizing an artistic pipeline to manage project scope, budgeting, and deliverables effectively. Students will learn industry-standard software, such as Jira, Trello, Favro, and Miro, to establish and streamline organizational workflows for their teams. Additionally, the course will cover limited usage of Photoshop and its role in the creative process. By the end of the course, students will be equipped with the skills and knowledge to successfully manage and lead a creative team in a professional setting."

Note: This course is designed to provide a thorough overview of the subject matter. The exact content and structure of the course may be adjusted by the instructor to best suit the needs and interests of the class or the student(s).

Instructor: Stephen Yen

My name is Steve Yen, I was born and raised in sunny San Diego, California, and I am currently residing in Pasadena, California. I've worked as a concept artist for Walt Disney Imagineering, contributing to the Walt Disney theme park attractions all around the world, as a production asset fabricator for television commercials (KFC, Ford Motor Company), as a wine label and stationary/wedding card designer, as a database analyst/admin for fortune 500 companies, a red bull sponsored race truck mechanic, and I even used to build and decorate multi-tier wedding cakes! I currently work as an outsourcing producer for Player First Games. We are currently developing the game, “MultiVersus”, a platform fighting game (Steam, Xbox, PS) that has recently won first place at the 2022 game awards for “fighting game of the year”. 

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Thank you!

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