top of page
7.jpeg

Conceptualizing with Color and Light: Techniques for Concept Artists with Yewon Park

Join Yewon's course in lighting for concept artists for games and animation! This comprehensive syllabus covers essential topics such as understanding color and light relationships, exploring different materials' reactions to light, creating diverse moods through value manipulation, and mastering color and light in various timelines. Delve into the emotional impact of color design, learn techniques for designing under diverse lighting situations, and explore atmospheric effects and photographic lighting techniques. Elevate your artwork for games and animation with Yewon's expert guidance. 

 

Yewon has extensive experience in the film and video game industry, having worked with top companies such as Riot Games, Blizzard Entertainment, and DreamWorks Animation.

GGAcademy_gold_border.png

Gold Tier (with Crits)

$850

Very Limited!

Sold Out
GGAcademy_silver_border.png

Silver Tier (without Crits)

$400 

Limited!

CLASS STARTS:  March 16, 2024

Saturdays: 10-1 pm PDT (Pacific time zone)

CLASS DURATION: 8 Class Session (Zoom)

Sold Out
GGAcademy_bronze_border.png

Bronze Tier

Free

ENDED

Course Overview

Week 01: Introduction to Shadow Movement

  • Personal Introduction

  • Basic concepts of shadow movement in black and white lighting

  • Demo: Photoshop tips for creating brushes and shortcuts

  • Demo 2: Exploring how spheres appear in various black and white lighting scenarios

Week 02: Understanding Color and Light

  • Lecture on the basics of shadow movement in black and white lighting and different types of lights, with examples of ambient and direct light

  • Demo: Examining spheres under different warm and cool color lighting conditions

Week 03: Lighting Relationships with Objects

  • Lecture on various materials' reactions to light

  • Demo: Painting different objects under different lighting conditions

Week 04: Creating Mood with Value

  • Importance of value in creating mood, with examples from paintings, games, and cinematics

  • Demo 1: Creating simple value structures and rendering objects in black and white

  • Demo 2: Painting objects with three different value settings in one drawing

Week 05: Color and Light Variation over Time

  • Lecture on color relationships, including complementary and analogous color schemes, and how objects' colors change with different timelines (e.g., sunset, twilight)

  • Demo: Painting landscapes with varying light conditions

Week 06: Color and Emotional Impact

  • Lecture on the relationship between color and emotion, with examples from cinematics and games

  • Demo: Creating emotionally driven backgrounds through painting

Week 07: Color Design in Diverse Lighting

  • Lecture on clipping masks and blending modes

  • Demo: Painting different lighting sets based on a single sketch

Week 08: Atmosphere and Photographic Techniques

  • Lecture on photography techniques such as exposure, depth of field, and aerial perspective

  • Demo: Applying photographic effects to illustration through painting

* Please note that this syllabus is a rough overview and may be subject to change.

Instructor: Yewon Park

Yewon Park is a Senior Concept Artist currently working at Riot Games. She has years of experience in the video game industry, including experience at Blizzard Entertainment as a Visual Development Artist and at DreamWorks Animation as a Toy Designer. She has also held previous roles as a Teacher Assistant at Art Center College of Design and as a Concept Artist at GameOver-Games. She has skills in Conceptual Art, Environment Art, Game Development, Video Games, Adobe Photoshop, and Animation. Yewon is experience and well versed in end to end conceptual, design, and aesthetic workflows of video game development. And she is experienced in guiding students in compositions, anatomy drawing, and class technique and assisting them with class projects, homework.

Yewon_Park_Resized_1701907955164.jpeg

Instructor's Gallery

Thank you!

bottom of page